| Interface and galaxy | Classic, information-dense views built around lists, coordinates, reports and timers. | AlphaA modern interface with 3D solar systems, visible spatial context and agile command panels. |
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| Mobile play | Runs in a browser and has a complete official Android and iOS app with push notifications. | LaunchResponsive from launch: the same browser experience adapts to mobile without requiring an app. |
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| Research | Over 15 level-based regular technologies, plus Lifeforms with buildings, specialisations and research per planet. | Alpha148 technologies across 7 trees in alpha. Every node has a distinct unlock or change, with dependencies creating different routes. |
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| Espionage | A mature system of probes, reports, technology difference, counterespionage and sensor phalanxes. | Version 1.0Probes form the early foundation. Version 1.0 expands into agents, infiltration, counterintelligence and subterfuge. |
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| Diplomacy | Alliances, coordinated attacks, trade and player-negotiated pacts; many agreements rely on trust and reputation. | Version 1.0Integrated, functional diplomacy with agreements and consequences connected to the wider universe. |
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| Story | History emerges from wars, rankings, alliances and rivalries created by its community. | 1.0 visionA canonical story with missions that allow different resolutions; decisions can alter the universe and later seasons. |
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| Monetisation | All core content is free. Dark Matter enables officers with bonuses, queue acceleration and production, research or fleet advantages. | Design commitmentWill not sell power, resources or construction speed. Competitive advantage must come from in-game decisions. |
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| Endgame | No maximum level or final mission: progression and ranking competition continue indefinitely. | ClassifiedA hidden late game exists. A player who discovers it can reveal the ending, learn more of the story and win the game. |
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